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SOLOHBTHE EVERYDAY PLAY CLUB

Solo · FREE PLAY

Lights Out

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THE PLAYBOOK · SOLOHB

Lights Out: instructions and practice

Take a moment with Lights Out before moving to another game. Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Use the example below to understand a decision. Compare the starting position with the example in the Guide. Use the example below to understand a decision.

One thing to notice as you play

After a move, check what changed. Decide which rule explains the new state before acting again. Keep the objective visible.

What you need to achieve

Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. The feedback beside the game helps you follow the round. Review the board or playing area as it changes.

Start here and follow along

  1. Select a light or an unlit tile.
  2. The selected tile and its orthogonal neighbours switch state.
  3. Plan flips so that previously cleared rows stay cleared.
  4. Use Undo to try another approach.

Using the playing area

Use the on-screen controls with a mouse or touch. A careful first action helps you become familiar with the layout. Look at the feedback after the action.

One way to understand the rules

Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected. Focus on why the action is allowed, not only its outcome. Notice the change in the playing area.

Check this before moving on

An unlit tile can still be tapped; it may be necessary to solve the board. Take a moment to reassess the position before continuing. Keep the stated aim separate from side details such as animation or appearance. Progress is measured by the game’s own completion or scoring rules.

Questions about this game

On this playing page, what is the goal of Lights Out?

For clarity: Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable.

While reading the Guide, how do I control Lights Out?

Keep this in mind: Use the on-screen controls with a mouse or touch.

While learning, what example helps explain Lights Out?

Keep this in mind: Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected.

While reading the Guide, what should I watch out for in Lights Out?

The key detail is this: An unlit tile can still be tapped; it may be necessary to solve the board.

On this playing page, what format does Lights Out offer?

Here is the relevant explanation: Play using the solo mode shown on this page. Read the controls before starting a new round.

Before I begin, which play mode does Lights Out use?

The key detail is this: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.

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